Dirty Chef Yoga was the result of a casual three day game jam. Our team had to make a game out of what was generated using The Video Game Name Generator (www.videogamena.me). And as you can see we were very lucky to get 'Dirty Chef Yoga' lol.
However, we made the most of it and in the end created something that we were quite proud of especially considering the short time we had.
I was responsible for implementing these systems:
- Player controller
- Input controllers: Xbox controller input, Keyboard input
-
Action controller: interaction between ingredients and stations
- Ingredient and burger stacking system
- Setting up a shader to change texture based on how cooked the
meat is
- Food spawner and conveyor
belt
- Implementing stations: deep fryer, grill,
bench, trashcan, pass and order submission
- Gizmos
and debug systems
- Robot animations: idle, pickup, holding item,
panic
- Hooking up audio, animations and particle
FXs
- General architecture and software
engineering
The awesome team I worked with that helped bring this project to fruition:
Producer: Max
Brogno
Designer: Victoria Gyors
Programmers: Tony Le, Joshua Moskalewicz
Artists: Nabila Damarjati, Cameron McGillivray, Hana Jones
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