Ball Tag

Score goals but don't get tagged out! 

Ball Tag was a special project I developed in 150 hours over a period of 9 days.

It might seem simple but there were a huge amount of things and processes going on behind the scene.

I utilized AR systems, object pooling to reduce unnecessary garbage collection, scriptable objects allowing for ease of adjustability, a simplified but solid AI system based on switch statements, as well as try to maintain good a project architecture and good coding practices so that it can easily be extendable or modified in the future.

I quickly modelled the stadiums/fields using UModeler, an in-editor 3D editor app for use inside of the Unity game engine.

Music from Zapslat.com

HTML Editor